Barrel Climb

A short advert, then you play.
How to play
The goal
Climb to the goal at the top of each screen. You get five lives, and no clock — but the tower is burning. Fire climbs from the ground floor and takes anyone still standing in it, so keep going up. Hazards roll and bounce down the platforms and ladders at you, and each screen you clear is busier than the last.
What scores
Reaching the goal pays a screen bonus, and every screen you clear is worth more than the one before it — so a fast climb still pays best, because a run fits more screens in. Slipping past a hazard at close range pays a dodge bonus, and smashing one with the hammer pays more — but the hammer only lasts a few seconds once you pick it up. A hazard that reaches you costs a life and restarts the screen, and so does falling off the bottom or letting the fire reach your feet. A restarted screen starts its fire again from the ground floor, so every life is a fresh climb. Losing your last life ends the run with what you banked. Restarting or reloading mid-run ends it, and a spent entry does not come back. Leaving the tab pauses you; the controls come back released.
Controls
- Move leftKeyboardLeft arrow / AGamepadD-pad left / Left stick leftTouchStick left
- Move rightKeyboardRight arrow / DGamepadD-pad right / Left stick rightTouchStick right
- Climb upKeyboardUp arrow / WGamepadD-pad up / Left stick upTouchStick up
- Climb downKeyboardDown arrow / SGamepadD-pad down / Left stick downTouchStick down
- JumpKeyboardSpaceGamepadATouchOn-screen button