← The wall

Dash

A moment of Dash gameplay

A short advert, then you play.

How to play

The goal

Stay ahead of the wall of fire and reach the goal post. Five speed courses, five lives — clear all five to win.

What scores

Collect charge orbs for points and a shield. A hit scatters some of your orbs; with none left, it costs a life and sends you back to the last checkpoint — banked score kept. Points for orbs, smashed obstacles, a lead bonus for how far ahead of the wall you finish, and a top-speed bonus at the goal. Restarting or reloading mid-run ends it, and a spent entry does not come back. Leaving the tab pauses you; the controls come back released.

Controls

Your keys and buttons save on this device.