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Grid Gobbler

A moment of Grid Gobbler gameplay

A short advert, then you play.

How to play

The goal

Eat every pellet in the maze without being caught. You get five lives, and four ghosts that each hunt you a different way. Bank 1,500 points and one lost life comes back — once a run. Clear the maze and a new one starts, faster.

What scores

Pellets pay a little. The big power pellets pay more and turn the ghosts edible for a short while: the first ghost you eat in that window pays, the next pays double that, and the one after doubles again — so chase them in a row rather than one at a time. Fruit appears twice a maze and pays a bonus that grows with the stage. Clearing a maze pays a clear bonus. Being caught costs a life and puts everyone back at the start; losing your last life ends the run with what you banked. Restarting or reloading mid-run ends it, and a spent entry does not come back. Leaving the tab pauses you; the controls come back released.

Controls

Your keys and buttons save on this device.