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Mole Smash

A moment of Mole Smash gameplay

A short advert, then you play.

How to play

The goal

Hit the moles as they pop out of the nine holes. You have 60 seconds and nothing else — there are no lives, so the clock is the only thing that can stop you. The moles come faster and in greater numbers as the seconds go by.

What scores

Every mole you hit pays, and hitting one early in its window pays about twice as much as hitting it late, so speed is the score. Hits pay more in the later, faster part of the run. Missing — swinging at a hole with nothing in it — costs you points, and so does letting a mole drop back down un-hit. Your score can never go negative, but a wild run still scores far less than a patient one. Clearing a stage pays a bonus. When the clock reaches zero the run is over with what you scored. Restarting or reloading mid-run ends it, and a spent entry does not come back. Leaving the tab pauses you; the controls come back released.

Controls

Your keys and buttons save on this device.